In this demo, most of my recent works were real-time shading, which means the shaders need to be running real-time in game. They are not CGI nor rendered in any 3D rendering software. Most of the shading features for skin, hair, eyes, fabrics, etc.... need to be written in code. My job is to make them as cheap as possible for the frame rate yet, at the same time, close to pre-rendered results. This Demo also includes some of my work in feature films and personal student works.
Yibing Jiang's Demo Reel 2015 -- Real-time Shading / Shading / Matte Painting