Here some closeup details of the skin on main characters. Using 4k high-res capture.
For more details, I have given a talk at Siggraph 2016.
http://advances.realtimerendering.com/s2016/
My note is at the bottom of the page.
Real-time rendered in game. Using Disney Diffuse model, GGX Brdf model and Screen Space Subsurface. The last pictures are the micro details maps we are using for different regions of the face.
Models of the characters showing in the post are done by talent Character team.
Frank Tzeng worked on the model of Drake, Soa Lee worked on Elena.