My friend Frank Tzeng and I just finished a collaboration project together, so we would like to share with you guys here!
I did texturing, shading, lighting and rendering part, I also re-created the hair in Hairfarm base on the fibermesh hair that Frank made from zbrush, including eyelashes, brows and beard.
Frank provide the 3d model and gave feedback almost everyweek and paintover/changing 3d model in order to make the renders more realistic and get to the quality we both want.
This is my first time doing likeness render, it's way more difficult than I thought it would be. Camera, lights, model, textures and shaders are all play important role for the final result, and how to balance them is the most tricky part. After a lot of back and forth with Frank, and a lot of redos, and here are the finals:
The first one is lit by dramatic lights to show the shape and anatomy, the second one is lit by neutral HDRI lights, third one is lit by neutral lights with Lambert shaders.
We also created an bonus piece by compositing the render result with ironman digital panel to match the iron man feeling.
Created with Zbrush, 3ds max, Vray, Photoshop, Mari and Hairfarm.
Hope you guys like it!!
If you would like to see more of our works,here are our website and facebook page
Yibing Jiang
https://www.artstation.com/artist/yibingjiang
Frank Tzeng: