Real-time rendered in game. This is not CGI or pre-render, built the fabric shader package for all the main characters and npc characters as well.
Using Disney Diffuse Model, recreated Brdf model just for the fabric, also added special cheap Sub-surface Scatter.
All the fabric details, stitches, small wrinkles, wear and tears were built in shader.
Colin Thomas did modeling and texturing part for the outfit.
Frank Tzeng did the sculpting and texturing for his face and arms.